Reparametrizing 3D Gaussian Splatting for Real-Time Palette-based Color and Luminance Editing
Professional color editing requires precise control over both color (hue and saturation) and lightness, ideally through separate, independent controls. We present a real-time interactive color editing framework for 3D Gaussian Splatting that supports palette-based recoloring, per-palette tone curves for color-aware luminance...